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- /* SCCS Id: @(#)wield.c 2.1 87/11/09
- /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-
- #include "hack.h"
- extern struct obj zeroobj;
- extern char *hcolor();
- #ifdef KAA
- extern boolean unweapon;
- #endif
-
- setuwep(obj) register struct obj *obj; {
- setworn(obj, W_WEP);
- }
-
- dowield()
- {
- register struct obj *wep;
- register int res = 0;
-
- multi = 0;
- #ifdef KAA
- if (cantwield(u.usym)) {
- pline("Don't be ridiculous!");
- return(0);
- }
- #endif
- if(!(wep = getobj("#-)", "wield"))) /* nothing */;
- else if(wep == &zeroobj) {
- if(uwep == 0) {
- pline("You are already empty handed.");
- } else if (welded(uwep))
- pline("The %s welded to your hand!",aobjnam(uwep,"are"));
- else {
- setuwep((struct obj *) 0);
- res++;
- pline("You are empty handed.");
- }
- } else if(uwep == wep)
- pline("You are already wielding that!");
- else if(welded(uwep))
- pline("The %s welded to your hand!",
- aobjnam(uwep, "are"));
- /* Prevent wielding a cockatrice in pack when not wearing gloves KAA*/
- else if (!uarmg && wep->otyp == DEAD_COCKATRICE) {
- pline("You wield the dead cockatrice in your bare hands.");
- pline("You turn to stone ...");
- killer="dead cockatrice";
- done("died");
- } else if(uarms && wep->otyp == TWO_HANDED_SWORD)
- pline("You cannot wield a two-handed sword and wear a shield.");
- else if(wep->owornmask & (W_ARMOR | W_RING))
- pline("You cannot wield that!");
- else {
- setuwep(wep);
- res++;
- if(welded(uwep))
- pline("The %s %s to your hand!",
- aobjnam(uwep, "weld"),
- (uwep->quan == 1) ? "itself" : "themselves"); /* a3 */
- else prinv(uwep);
- }
- #ifdef KAA
- if(res && uwep)
- unweapon = (uwep->otyp >= BOW || uwep->otyp <= BOOMERANG) ?
- TRUE : FALSE;
- #endif
- return(res);
- }
-
- corrode_weapon(){
- if(!uwep || uwep->olet != WEAPON_SYM) return; /* %% */
- if(uwep->rustfree)
- pline("Your %s not affected.", aobjnam(uwep, "are"));
- else if (uwep->spe > -6) {
- pline("Your %s!", aobjnam(uwep, "corrode"));
- uwep->spe--;
- } else pline("Your %s quite rusted now.", aobjnam(uwep, "look"));
- }
-
- chwepon(otmp,amount)
- register struct obj *otmp;
- register amount;
- {
- register char *color = (amount < 0) ? "black" : "green";
- register char *time;
-
- if(Hallucination) color=hcolor();
- if(!uwep || uwep->olet != WEAPON_SYM) {
- strange_feeling(otmp,
- (amount > 0) ? "Your hands twitch."
- : "Your hands itch.");
- return(0);
- }
-
- if(uwep->otyp == WORM_TOOTH && amount > 0) {
- uwep->otyp = CRYSKNIFE;
- pline("Your weapon seems sharper now.");
- uwep->cursed = 0;
- return(1);
- }
-
- if(uwep->otyp == CRYSKNIFE && amount < 0) {
- uwep->otyp = WORM_TOOTH;
- pline("Your weapon looks duller now.");
- return(1);
- }
-
- /* there is a (soft) upper limit to uwep->spe */
- if(amount > 0 && uwep->spe > 5 && rn2(3)) {
- pline("Your %s violently %s for a while and then evaporate%s.",
- aobjnam(uwep,"glow"),Hallucination ? hcolor() : "green",
- plur(uwep->quan));
-
- while(uwep) /* let all of them disappear */
- /* note: uwep->quan = 1 is nogood if unpaid */
- useup(uwep);
- return(1);
- }
- if(!rn2(6)) amount *= 2;
- time = (amount*amount == 1) ? "moment" : "while";
- pline("Your %s %s for a %s.",
- aobjnam(uwep, "glow"), color, time);
- uwep->spe += amount;
- if(amount > 0) uwep->cursed = 0;
- return(1);
- }
-
- int
- welded(obj) register struct obj *obj; {
- return(obj && obj == uwep && obj->cursed &&
- (obj->olet == WEAPON_SYM || obj->otyp == HEAVY_IRON_BALL ||
- obj->otyp == CAN_OPENER || obj->otyp == PICK_AXE));
- }
-